Entagma - Patreon Advanced CG Tutorials (update up to June 2021)
Entagma - Houdini高级CG教程(更新至2021年6月)
Advanced Setups 00 - Intro
Advanced Setups 01 - Genetic Algorithms
Particles Part 09 - Rain Part 02 - Rendering
PDG 101 - Pt.1- Course Overview & PDG Basics
PDG 101 - Pt.2- Wedging
PDG 101 - Pt.3- Wedging 2
PDG 101 - Pt.4- Batch Processing
PDG 101 - Pt.5- Problem Solving in TOPs
PDG 101 - Pt.6- Render Manager
PDG 101 - Pt.7- Product Lineup
PDG 101 - Pt.8- Command Line Programs & Texture Synthesis
PDG 101 - Pt.9- HDAs & File Tags
PDG 101 – Pt.10- Online Data & APIs
PDG 101 – Pt.11- Comping in COPs
PDG 101 – Pt.12- Faux 3d printing
PDG 101 – Pt.13- Houdini Engine in UE4
Rendering 101 - pt. 18- Layering Materials (Plus A Bit Of Curvature)
Rendering 101 - pt. 19- Faster GI Using Irradiance Caching & Irradiance Point Clouds
Rendering 101 - pt. 20- Color Space Basics & Intro to ACES
Rendering 101 - pt. 21- Instancing In Redshift (Plus A Bit Of Shading)
Rendering 101 - pt. 22- Instancing Using Redshift Proxies
Rendering 101 - pt. 23- Building A Procedural Wood Shader In Redshift
Rendering 101 - pt. 24- Building Non Photorealistic Shaders In Redshift
Rendering 101 - pt. 25- AOVs In Redshift
Rendering 101 - pt. 26- Contemporary Lighting Styles Pt.1 - The Very Simple Ones
Rendering 101 - pt. 27- Contemporary Lighting Styles Pt.2 - The (Slightly) More Complex Ones
Rendering 101 - pt. 28- Seamless High Key Lighting
Rendering 101 - pt. 30- Redshift In Solaris - Specular Lighting
Rendering 101 - pt. 31- Guest Tutorial - Additive Particle Shading
Rendering 101 pt. 0- The Overall Plan
Rendering 101 pt. 1- Theory - Raytracing, Pathracting & Monte Carlo
Rendering 101 pt. 10- Basic Setup - RenderMan
Rendering 101 pt. 11- Basic Setup - Arnold
Rendering 101 pt. 12- Basic Setup - V-Ray
Rendering 101 pt. 13- Lighting & Rendering Glass In Redshift
Rendering 101 pt. 14- Photon Mapping Caustics In Redshift
Rendering 101 pt. 15- Volume Shading Principles Demonstrated In Redshift
Rendering 101 pt. 16- Subsurface Scattering in Redshift - 3 Flavors
Rendering 101 pt. 17- Displacement in Redshift
Rendering 101 pt. 2- Theory- Materials, BxDFs, Fresnel & Microfacets
Rendering 101 pt. 29- PBR Part 1 - The Physics
Rendering 101 pt. 3- Theory- Camera Models & Film Response Curves
Rendering 101 pt. 4- Lights - Real World vs. Render Engine
Rendering 101 pt. 5- Studio Introduction Light Formers
Rendering 101 pt. 6- Three Point Light (Studio)
Rendering 101 pt. 7- Basic Setup - Mantra
Rendering 101 pt. 8- Basic Setup - Redshift
Rendering 101 pt. 9- Basic Setup - Octane
UE BP 01
UE BP 02
UE BP 03
UE BP 04
UE BP 05
UE BP 06
UE BP 07
UE BP 08
UE BP 09
UE BP 10 11
UE BP 12
UE BP 13
UE BP 14 15
UE BP 16
UE BP 17
UE BP 18
UE BP 19 20
UE BP 21
UE BP 22
Unreal Engine Blueprints - Pt.1 Introduction
Unreal Engine Blueprints - Pt.10 Recap & Infinite Loop
Unreal Engine Blueprints - Pt.11 Variables
Unreal Engine Blueprints - Pt.12 Randomness
Unreal Engine Blueprints - Pt.13 Setting Up Color
Unreal Engine Blueprints - Pt.14 Sending Color to The Actor
Unreal Engine Blueprints - Pt.15 Recap & Final Steps
Unreal Engine Blueprints - Pt.16 Adding Impulse
Unreal Engine Blueprints - Pt.17 Maintaining Velocity & Additional Impulse
Unreal Engine Blueprints - Pt.18 Scale Down Animation
Unreal Engine Blueprints - Pt.19 Finale - Using For Loops & Spawning Multiple Actors
Unreal Engine Blueprints - Pt.2 Physics
Unreal Engine Blueprints - Pt.3 Getting Started With Blueprints
Unreal Engine Blueprints - Pt.4 Setting Up A Camera
Unreal Engine Blueprints - Pt.5 The Mysterious Sphere
Unreal Engine Blueprints - Pt.6 Your First Actor
Unreal Engine Blueprints - Pt.7 Events
Unreal Engine Blueprints - Pt.8 Scene Overview
Unreal Engine Blueprints - Pt.9 First Nodes
Vellum 101 - pt. 32- Guest Tut - Vellum Sewing Pt. I
Vellum 101 - pt. 33- Guest Tut - Vellum Sewing Pt. II
Vellum 101 - pt. 34- Guest Tut - Vellum Sewing Pt. III
Vellum 101 - Sphere Packing A Surface
Vellum 101 pt. 31 - Attaching Hairs To Softbodies
Vellum 030 growing grains
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