CG Circuit - Disintegration II
Houdini 特效中高级教程。
在本课中,我们将构建一个完整的设置,并将技术从第一部分扩展到刚体模拟。我们将学习我在生产中使用的技巧和技巧,例如高级自定义碰撞和集群。我准备了很多不同的例子,对速度计算、四元数旋转、位移、时间步长和颗粒有很好的理解我们将从一个基本对象开始,最后切换到头骨,以便有一个良好的教学方法我们还将讨论框架、触发器和解算器。
本教程不适合初学者。
This Tutorial is not for beginners.
The global pace is quite fast
I take for granted pcopen functions, nearpoint functions and basic VEX knowledges.
If it is not the case, this lesson is not adapted.
You can check the chapter 1,2,3 and 4 without paying
Here is The Disintegration Effect 2 The Skull
In this lesson we're gonna build a full setup and extend the technics from the first part to rigid body simulation.
We are going to learn tips and tricks that I'm using in production such as advanced custom collision and clustering.
I've prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain
We will start with a basic object to finally switch to the skull in order to have a good pedagogy
We're gonna talk as well about framgentations,triggers, and ,solvers,
With included files per chapter for a better learning.
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