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Digital Tutors - Material Creation Workflows in UDK_2013
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Digital Tutors - Material Creation Workflows in UDK_2013

Digital Tutors - 虚幻引擎材质创建流程教程

 

在这一系列的UDK教程中,我们将学习在UDK创建材质。首先,我们将学习如何使用导航图和预览器。然后,我们将跳转到学习材质节点的解剖结构。一旦我们有了一个清晰的材料认知,我们将深入到创建一个基本的材料,漫反射,镜面反射和法线贴图。之后,我们将进一步推动我们的基本材质,通过加强与表达式的镜面和法线贴图。然后,我们将尝试一些真正的表达式,完成UDK培训。

 

In this series of UDK tutorials we will learn the core fundamentals of  creating materials in UDK. We'll start out by breaking down the  interface and learning how to navigate the graph and previewer. Then  we'll jump into learning the anatomy of the material node and  expressions. Once we have a clear understanding of how materials are  made, we'll dive into creating a basic material with a diffuse, specular  and normal map. After that, we'll push our basic material further by  enhancing the specular and normal map with expressions. Then we'll  finish the UDK training by experimenting with some really awesome  expressions and maps.

 



标签: 材质 游戏开发 UDK
分类:教程 > 3D教程 > Unreal Engine
发布:CGer | 查看: | 发表时间:2013/7/22 17:02:49 | 更新时间:2018/3/2 11:54:48

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