Artstation - Veiled Archer Of Thor Sildeon Realtime Process By Connor Sheehan
Artstation - 康纳·希恩的 托尔·西尔迪翁的蒙面弓箭手概念设计建模渲染教程,17.9GB
Thanks so much for purchasing this process video. It inspires me to continue to share more of my process and work on better ways of sharing my knowledge.
This is an unedited (Except for cutting/splicing) overview of my process. There may be slight juddering/jumping where I've worked in seperate sessions and
haven't been able to make it as seamless as possible. I do intend on creating a fully narrated tutorial that I will dive into my thoughts on how I model
and the foundations I use when doing so.
This piece took me just over 7 hours from blank canvas to finish. I have included the actual concept model (Except the MEGASCANS models and textures from Quixel) so
you can poke around and play with it yourselves. You can even use it in some paintings if you like, would love to see your interpretations, just credit somewhere!
Program List
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I have quite a few programs and plugins that I use daily. Here is the list used in this tutorial:
Photoshop
- Coolorus 2.0
Blender
- E-cycles (For streamlined cycles rendering and options)
- Hard-Ops (For quick boolean tools and other modelling techniques)
- Speedflow (Quickly accessing modifiers)
- QuickShape (Able to create custom shapes and booleans easier)
- QuickCurve (Enables me to create curves with more control)
Quixel Materials (And bridge plugin for blender)
Topaz Studio 2 (For post-render filters)
AKVis Oilpaint (For post-render filters)
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