Gumroad - Material Blending Shaders for Marmoset Toolbag 3.04
Marmoset Toolbag 3.04的材质扩展,允许在Marmoset Toolbag 3 着色器上进行3层材质混合。
The downloadable zip contains shader extensions allowing for 3 layer material blending on your existing Toolbag 3 shaders. Inside you will find two PBR shaders one for the Metallic / Rough workflow and one for Specular / Gloss.
3 Layer Material Blending.
2 Channel Texture Based Mask for Layer Interpolation. (Allows For Use of 2nd UV Set)
2 Channel Vertex Color Based Mask for Layer Interpolation. (Can Be Combined with Texture Mask)
Blend Threshold Softness and Depth Controls for Each Layer.
Custom UV Tiling for Each Layer.
Heightmap Inversion.
Blend Visualizer View to Debug Masks.
Metalness Map Channels
Red - Metallic Mask.
Green - Roughness Map
Normal Map Channels
Color - Normal Map
Alpha - Height Map
Albedo Map Channels
Color - Albedo Map
Specular Map Channels
Color - Specular Map
Alpha - Gloss Map
Normal Map Channels
Color - Normal Map
Alpha - Height Map
Albedo Map Channels
Color - Albedo Map
Download "material_blending_shaders.zip" from Gumroad
Unzip file to your "C:\Program Files\Marmoset\Toolbag 3\data\shader\mat\custom" folder
Launch Toolbag 3
Select a shader and scroll to the bottom section of the material attributes tab.
Click the triangle on the right and select "Custom"
Click the triangle next to "Shader" and select "material_blending_metallic" or "material_blending_specular"
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