Gumroad - 3DsMax to Substance Painter Ultimate Bridge - 软件
Substance Painter Ultimate Bridge是一个工具,允许您轻松地将模型导出到Substance,导入Substance纹理并为任何渲染引擎创建材质,支持在导出时命名着色器和遮罩ID,并自动将多着色器所有纹理/UDIM导入到您选择的渲染引擎。
Substance Painter Ultimate Bridge is a tool allow you to export the models to substance easily and import substance textures and create the shaders for any render engine, supporting naming shaders and masking ids on export and auto import multi-shaders all textures/UDIM's to the render engine of your choise.
Render Engines supported:
-Vray (PBR and Ref/gloss workflows)
-Corona Render
-ARNOLD
-RedShift
-Scanline
-support UDIM's all render engines
-Exporting automation
-assigning standard materials for export (random colors)
-optional auto unwrap
-Export obj or fbx
-high poly id random colors for masking.
Importing shaders Featrues:
-Multi Render Engines
-multi material imort (batch importer)
-Smart (&open to edit presets) can support any render-engine or any Texture/shader painting app or any export presets out of substance or even another texture painting app.
whats really special about this Tool is Editing or adding presets is very easy to match your needs or workflow, presets are separated text files.
-Auto gamma correction overrides for all gray textures (can be edited in the preset turn true or false for each map type).
-adding color correction presets (can be edited in the preset turn true or false for each map type).
-shader importing all or selected
-Normal multiplier adjastable for all imported shader/shaders.
textures supported and naming:
-for normal uvs -no udims- export settings naming should be "$textureSet_Diffuse",$textureSet_Normal , dont inculde "$mesh" in the naming(meaning texture will be named "a_Normal")
-for udims: "$mesh_BaseColor.$textureSet" , $mesh_Normal.$textureSet(meaning texture will be named "a_Normal.1001")
Ref/gloss: maps supported(vray-corona-std presets): (Diffuse,Reflection,Glossiness,ior,Normal,Transmissive,Emissive,AnisotropyLevel,AnisotropyAngle)
PBR maps (vray metl/rough - Arnold -Redshift presets):
(BaseColor,Metallic,Roughness,Normal,Transmissive,Emissive)
can add more in the presets -or mail me to request a preset .
UDIMS setup :
-for 2020 and above :
due to multitiles workflow changed in 3ds max
if the mesh named "x"so the map will be named : "x_Diffuse-1001","x_Diffuse-1002","a_Diffuse-1003" and so on.
so when exporting from substance :naming should be like "$mesh_BaseColor-$textureSet" , $mesh_Normal-$textureSet
the "-" workflow will work with any max version just make sure u have no "-" dashes on the naming.
-2019 and older :if the mesh named "x"so the map will be named : "x_Diffuse.1001","x_Diffuse.1002","a_Diffuse.1003" and so on.
so when exporting from substance :naming should be like "$mesh_BaseColor.$textureSet" , $mesh_Normal.$textureSet
-"-1001" naming should work just fine this way works with any presets any max version.
- the old multitile worflow ".1001" will work just fine in 2019 and older.
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