Poligone - ZBrush Non-Destructive SubDivision - plugin
ZBrush默认细分将平滑网格(导致细节丢失),并收缩网格(尤其是在边缘),从而使低分辨率和高分辨率网格不匹配。
这个插件可以替代你的ZBrush网格细分工具,这将减少收缩和保留你的网格细节。
它适用于有机网格,如人形和生物(软边),如果在硬表面网格上使用,会产生瑕疵。小心使用。
ZBrush default subdivisions will smooth out your mesh (which led to detail loss), and shrink your mesh (especialy at the edge) so your low-res and hi-res mesh won’t match.
This macro will let you subdivide your ZBrush mesh the alternative way which will reduce shrinkage and preserve details of your mesh.
It is good for organic meshes such as humanoid and creatures (soft edges), and will produce artifacts if used on hard-surface meshes. Use with caution.
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