Mesh Materializer v0.0.16
使用UV坐标将对象映射到另一个对象上的blender插件。
特征
通过面或整个对象选择或可选的绘制模式,将源对象应用到目标对象上。然后创建一个新对象。
源对象UV和材质将传输到新创建的对象。
新创建的对象可以一次又一次地添加到。
使用删除模式删除已创建对象的部分。
然后可以使用清理工具来创建对象,例如:
溶解目标对象的切割。
移除不需要的切片对象。
填补切口造成的洞。
Map objects onto another object using its active UV coordinates.
Blender's material displacement features can be powerful, but they have the following drawbacks:
The base mesh has to be highly subdivided.
It can be difficult to generate a resulting object that can be edited or exported.
Standard displacement uses height maps, so it can be difficult to create objects that have features that turn in on themselves, like piping.
The Mesh Materializer has been created to help you address these problems.
Features
Apply source objects onto a target object either by face or whole object selection, or an optional paint mode. A new object is then created.
Source object UVs and materials are transferred to the newly created object.
Newly created object can be added to again and again.
Remove parts of the created object with a delete mode.
Clean up tools are then available for the created object, such as:
Dissolve cuts made by the target object.
Removing unwanted sliced objects.
Filling holes made by the cuts.
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