RenderStacks 1.0
RenderStacks 2.72
Render Stacks 2.91 for 3dsmax 2015 - 2021
renderStacks 3.16 upto 3dsMax 2024
renderStacks 3.16 iTooHelper
什么是renderStacks?
它是3dsMax的渲染进程/通用任务管理器。如果您使用过RPManager、LPass Manager、Prism、StateSet、Scene State。renderStacks差不多就是这类软件。但是,它的目标是更智能、更快、更稳定。
简而言之,renderStacks允许您定义每个过程要执行的任务序列,并且每个场景可以有无限个过程。例如,可以告诉renderStacks“将viewport设置为Camera001,将分辨率设置为1920×1080,并将输出路径指定为”Z:\project\awesome\…\v001\awesome_bty.exr“并设置框架范围为100到300”和应用红色塑料材料的茶壶。”这一个过程称为“Bty”。
renderStacks将消除艺术家的许多常见场景管理职责。只需配置一次!由于一个简单的错误浪费了多少渲染节点时间?renderStacks将有助于防止许多潜在的人为错误。更好的是,你可以用一个艺术家般热情的UI来完成所有这些,而不需要编写一行脚本。
So, what’s renderStacks? It is a render pass/generic task manager for 3dsMax. If you have used RPManager, LPass Manager, Prism, StateSet, Scene State. It is something like that. But, it is aiming to be a lot smarter, faster and more stable.
In a nutshell, renderStacks allow you to define a sequence of tasks to be executed per pass, and you can have unlimited passes per scene. For example, you can tell renderStacks to “set viewport to Camera001 and resolution to 1920×1080 and assign output path to “Z:\project\awesome\…\v001\awesome_bty.exr” and set frame range to 100 to 300” and apply Red Plastic material for Teapots.” for a pass called “Bty”.
renderStacks will eliminate many common scene management duties from artists. Just configure passes once and concentrate on making art! How much render node time has been wasted because of a simple mistake? renderStacks will help to prevent many of the potential human errors. Even better, you can do all this with an artist firendly UI without coding a single line of script.
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