XYZ-School - Draft Punk rus
XYZ-School 快速和富有表现力的三维建模材质的详细课程。主要使用软件:maya。俄语45.6GB。
和之前发布的https://www.cger.com/site/36680.html 内容并不一样。
草案是什么?
草案是指用最简单的工具绘制的三维模型的“草图”。有必要找到形状和轮廓-这是三维建模的主要艺术阶段。Draft允许您快速创建和轻松编辑任何模型。例如:技术、环境对象、角色、有机形式、抽象形式。
课程内容
The blocking
在此阶段,我们使用简单的工具在40分钟内收集基本形状和轮廓。我们了解模型的组成和比例,使其从任何角度都自然可读。
细节
在这个阶段,我们将模型的轮廓复杂化,并用生动的细节填充它。细节设计的目的是使几何图形表现力和趣味性:找出比例,稀释对称性,并在模型中添加小故事。
最终资产
完成满足所有技术要求的最终模型。在每个项目中,技术的独特组合,因此对最终模型的不同要求:对于大型AAA游戏,需要一个低多边形和一个30-100k三角形的中多边形,具有正常的地图和物理上正确的卡通纹理,通常做亚D
hipoly,但在电影中,可视化越来越使中多边形几何。我们将在课程中讨论这一点。
Description: A detailed course on fast and expressive 3D modeling from the artist Love Death + Robots
What is the draft?
A
draft is a" sketch " of a 3D model made with the simplest tools. It is
necessary to find shapes and silhouettes — this is the main artistic
stage in 3D modeling. Draft allows you to quickly create and easily edit
any model. For example: techniques, environment objects, characters,
organic forms, abstract forms, and constructors.
Course content
The blocking
At
this stage, we collect the basic shapes and silhouettes from primitives
in 40 minutes using simple tools. We understand the composition and
proportions of the model, making it readable and natural from any angle.
Blocking is an important part of the work, it sets all basic shapes
that are difficult to change in the further work on the model.
Detail
At
this stage, we complicate the silhouette of our model and fill it with
lively details. The goal of detailing is to make the geometry expressive
and interesting: figure out the scale, dilute the symmetry, and add
small stories to the model. A good draft is very similar to the final
model, but we only deal with the artistic side of the 3D model, without
touching the technical requirements.
The final asset
A
ready-made model that meets all technical requirements. On each project,
a unique combination of technologies, therefore different requirements
to the final models: for big AAA games need a low poly and midpoly for
30-100k triangles with a normal map and physically correct textures for
cartoons usually do SubD hipoly, but in the movie, and visualization are
increasingly making MidPoly geometry. We will talk about this a bit on
the course.
In this distribution, videos were edited, bonus
materials were added, and files were sorted correctly. As well as the
reduced overall weight
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