In this tutorial, Scott Spencer shows a professional workflow for creature design using Pixologic ZBrush and Adobe Photoshop, using ZBrush to develop ideations on a creature head.
在本教程中,Scott Spencer 展示了一个使用Pixologic ZBrush和Adobe Photoshop设计生物头的专业的工作流程。
Attention is given to design,shape relationships, physiology, and character.
注重设计,形状关系、生理学、和性格。
This character sculpture is taken to a finish using quick sculpting techniques Scott has developed to help in creating dynamic character designs under tight deadlines.
这个人物雕塑使用快速雕刻技术开发帮助斯科特创建动态角色设计在紧迫的期限。
The sculpture is then rendered and exported to Photoshop where a final pass of color and atmosphere is applied to tie the design together into a cohesive whole, ready for presentation to a director.
这个雕塑然后渲染到Photoshop,最后通过颜色和环境的应用将设计成一个整体,并准备提交给一个导演。
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