Ghostxx,CG网站,CG资源

33.6K
CG Circuit - Applied Houdini - Volumes III
0 2

CG Circuit - Applied Houdini - Volumes III

CG Circuit - Applied Houdini - 胡迪尼粒子烟雾制作教程第三期


Here it is, Applied Houdini Volumes III v2 - Rendering and Sparse Simulation! In this lesson, we're going to talk about how to make a detailed, colorful, and fast smoke simulation by taking advantage of the Sparse Pyro solver. We'll start by sourcing our smoke with a particle simulation, and see just how the Sparse solver works to help us achieve high resolution results faster. We'll go over the most common types of lights and how they work with volumes, which we can then control further with material settings. We'll also cover a lot of universal volume rendering concepts, and how we can apply them to Mantra to both iterate faster interactively, while also making effecient high quality renders. Finally, these images will be manipulated post-render with Houdini's own compositing tools, to make our final images. Run better sims and understand more deeply how volumes are shaded and rendered today with Applied Houdini!

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: Rise of Skywalker, Avengers: Endgame, Aquaman). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.


high.jpg

标签: 胡迪尼 Houdini 特效 粒子 动力学 动画 教程 烟雾
分类:教程 > 3D教程 > Houdini
发布:CGer | 查看: | 发表时间:2020/3/17 18:04:22 | 更新时间:2020/3/17 18:04:22

    ○当前充值额外赠送3%-15% CG点,充值的余额还会获得每日赠送,每日赠送系统说明:点击查看

    ○充值或账号问题请【点击这里联系站长



注册/登录后下载
点击消耗 10 CG点(约 1.0 元)解锁 30个通用资源, 12小时内有效!(有效期内不重复扣点)
全部评论 (0)
还可以输入
500
点击刷新 点击图片换一个
官方QQ群
①: 6095105