CGMA - Hard Surface Modeling for Characters
CGMA - 角色硬表面建模教程,使用软件:Photoshop, ZBrush,Maya, 3Dsmax, Modo或同类软件。
A 6-week course focused on designing and building complex hard surfaces for characters
Throughout this course we are going to take a look at the techniques and challenges of designing and building hard surfaces for characters. This does not only include design, sculpting, and modeling, but especially the focus on creating character hard surfaces with animation in mind from the very beginning. The goal is to get students to look at the subject matter from a new perspective and to take away as much knowledge, tips, tricks, and techniques as possible for use in their own work.
Week 1 | Introduction / Character Preparation / Hard Surface Talk
Week 2 | Design Focus: Basic Armor Blockout and Insight Into Design Process
Week 3 | Motion Focus: Range of Motion Tests and Necessary Edits
Week 4 | Editing details, preparation for remodeling | Retopo
Week 5 | Remodeling | Retopo of the Character
Week 6 | Remodeling for Game Mesh
Photoshop, ZBrush and 3D packages such as Maya, 3Dsmax, Modo, or else should be known to follow along
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