KtoaA 1.1-kat2.5 win64
Solid Angle Katana 2.5 To Arnold v1.1.1 WinLnx
Solid Angle Katana 2.1 and 2.5 To Arnold 1.1.3.1 WinLnx
Solid Angle Katana 2.5 To Arnold v1.1.4 WIN_LINUX
Solid Angle Katana 2.5 to Arnold v2.0.0.1 WinLnx
Solid Angle Katana 2.5 to Arnold v2.0.1.0 WinLnx
Solid Angle Katana 2.6 to Arnold v2.0.1.0 Win
Solid Angle Katana 2.6 and 2.5 to Arnold v2.0.4.0 WinLnx
Solid Angle Katana v2.5 To Arnold v2.0.6.2 WIN-LNX [AMPED]
Solid Angle Katana 2.6 and 2.5 to Arnold v2.0.7.0 WinLnx
Solid Angle Katana 2.6 and 3.0 to Arnold v2.1.2.0 WinLnx
Solid Angle Katana 3.0v1 to Arnold v2.1.2.0 WinLnx
Solid Angle Katana 2.6 and 3.0 to Arnold v2.2.0.0 win linux
Solid Angle Katana 2.6 and 3.0 To Arnold v2.2.0.2 WinLnx
Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.1.0 Win
Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.1.1 Win
Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.2.0 WinLnx
Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.2.1 Win
Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.3.0 Win
Solid Angle Katana to Arnold 2.3.1.0 for Katana 3 & 3.1
Solid Angle Katana to Arnold 2.3.1.1 for Katana 3 & 3.1 WinLnx
Solid Angle Katana To Arnold V3.0.2 - for Katana 3.2 & 3.5 [WIN]
Arnold 6 - Katana to Arnold v3.0.3.1 3.2-3.5 [WIN LINUX]
Solid Angle Katana 3.5 To Arnold v3.2.0.0 LINUX AMPED
Solid Angle Katana 3.5 To Arnold v3.2.0.0 Win AMPED
Solid Angle Katana 3.6 To Arnold v3.2.0.0 AMPED
Solid Angle Katana 3.6 To.Arnold v3.2.0.0 LINUX AMPED
Solid Angle Katana 4.0 To Arnold v3.2.0.0 AMPED
Solid Angle Katana 4.0 To Arnold v3.2.0.0 LINUX AMPED
Arnold for Katana 4.3.4
Arnold for Katana 4.3.4.1
Arnold for katana(或ktoa)在标准的katana接口中提供了到arnold渲染器的桥梁。
Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
arnold阿诺德是一种高级的蒙特卡洛光线跟踪渲染器,为满足动画和视觉效果的需要而设计的。
阿诺德最初是与索尼影业ImageWorks共同开发的,现在是他们的主要渲染器,目前在全球300多家工作室使用,包括ILM、FrameStore、MPC、The Mill和Digic Pictures。阿诺德是《怪物屋》和《多云》等数十部电影的主要渲染者。
它在Linux、Windows和Mac OS X上作为独立渲染器提供,并支持适用于玛雅、3ds Max、胡迪尼、Cinema 4D和Katana的插件。它是用于maya和3ds Max的内置交互式渲染器。
Arnold
is an advanced Monte Carlo ray tracing renderer built for the demands
of feature-length animation and visual effects. Originally co-developed
with Sony Pictures Imageworks and now their main renderer, Arnold is
used at over 300 studios worldwide including ILM, Framestore, MPC, The
Mill and Digic Pictures. Arnold was the primary renderer on dozens of
films from Monster House and Cloudy with a Chance of Meatballs to
Pacific Rim and Gravity. It is available as a standalone renderer on
Linux, Windows and Mac OS X, with supported plug-ins for Maya, 3ds Max,
Houdini, Cinema 4D, and Katana. It is the built-in interactive renderer
for Maya and 3ds Max.
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