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SolidAngle Arnold for Katana
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KtoaA 1.1-kat2.5 win64

Solid Angle Katana 2.5 To Arnold v1.1.1 WinLnx

Solid Angle Katana 2.1 and 2.5 To Arnold 1.1.3.1 WinLnx

Solid Angle Katana 2.5 To Arnold v1.1.4 WIN_LINUX

Solid Angle Katana 2.5 to Arnold v2.0.0.1 WinLnx

Solid Angle Katana 2.5 to Arnold v2.0.1.0 WinLnx

Solid Angle Katana 2.6 to Arnold v2.0.1.0 Win

Solid Angle Katana 2.6 and 2.5 to Arnold v2.0.4.0 WinLnx

Solid Angle Katana v2.5 To Arnold v2.0.6.2 WIN-LNX [AMPED]

Solid Angle Katana 2.6 and 2.5 to Arnold v2.0.7.0 WinLnx

Solid Angle Katana 2.6 and 3.0 to Arnold v2.1.2.0 WinLnx

Solid Angle Katana 3.0v1 to Arnold v2.1.2.0 WinLnx

Solid Angle Katana 2.6 and 3.0 to Arnold v2.2.0.0 win linux

Solid Angle Katana 2.6 and 3.0 To Arnold v2.2.0.2 WinLnx

Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.1.0 Win

Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.1.1 Win

Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.2.0 WinLnx

Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.2.1 Win

Solid Angle Katana 2.6 and 3.0 to Arnold 2.2.3.0 Win

Solid Angle Katana to Arnold 2.3.1.0 for Katana 3 & 3.1

Solid Angle Katana to Arnold 2.3.1.1 for Katana 3 & 3.1 WinLnx

Solid Angle Katana To Arnold V3.0.2 - for Katana 3.2 & 3.5 [WIN]

Arnold 6 - Katana to Arnold v3.0.3.1 3.2-3.5 [WIN LINUX]

Solid Angle Katana 3.5 To Arnold v3.2.0.0 LINUX AMPED

Solid Angle Katana 3.5 To Arnold v3.2.0.0 Win AMPED

Solid Angle Katana 3.6 To Arnold v3.2.0.0 AMPED

Solid Angle Katana 3.6 To.Arnold v3.2.0.0 LINUX AMPED

Solid Angle Katana 4.0 To Arnold v3.2.0.0 AMPED

Solid Angle Katana 4.0 To Arnold v3.2.0.0 LINUX AMPED

Arnold for Katana 4.3.4

Arnold for Katana 4.3.4.1


Arnold for katana(或ktoa)在标准的katana接口中提供了到arnold渲染器的桥梁。


Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.


arnold阿诺德是一种高级的蒙特卡洛光线跟踪渲染器,为满足动画和视觉效果的需要而设计的。


阿诺德最初是与索尼影业ImageWorks共同开发的,现在是他们的主要渲染器,目前在全球300多家工作室使用,包括ILM、FrameStore、MPC、The Mill和Digic Pictures。阿诺德是《怪物屋》和《多云》等数十部电影的主要渲染者。


它在Linux、Windows和Mac OS X上作为独立渲染器提供,并支持适用于玛雅、3ds Max、胡迪尼、Cinema 4D和Katana的插件。它是用于maya和3ds Max的内置交互式渲染器。


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with supported plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, and Katana. It is the built-in interactive renderer for Maya and 3ds Max.


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标签: 渲染器 渲染引擎 渲染插件 渲染接口 阿诺德 Solid Angle Katana
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发布:CGer | 查看: | 发表时间:2019/9/25 10:59:41 | 更新时间:2024/10/2 21:00:27

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