Voxel Heat Diffuse Skinning 2.79 - Blender
Voxel Heat Diffuse Skinning 3.0 for Blender 2.8
Voxel Heat Diffuse Skinning 3.1.1
Voxel Heat Diffuse Skinning 3.4.2 - blender
Voxel Heat Diffuse Skinning 3.4.3 - blender
Voxel Heat Diffuse Skinning v3.5.0
Voxel Heat Diffuse Skinning v3.5.1
Voxel Heat Diffuse Skinning v3.5.2
blender组件,可以帮助您解决皮肤绑定时附加物体权重问题,将非无缝角色转换为实体模型,在实体模型中进行热扩散,从而得到最自然的顶点权重。
Voxel Heat Diffuse Skinning 是一种基于体素的自动权重分配方法,用于3D建模软件Blender中。与基于表面的权重分配方法不同,体素热扩散蒙皮会根据骨骼附近的体积分布来分配权重。这种方法有助于解决Blender内置骨热权重方法的一些不足,提高模型的蒙皮效果和稳定性。
The add-on can help you to resolve three skinning problems:
1. Blender throws a message: 'bone heat weighting: failed to find solution for one or more bones'.
2. Some body parts or accessories are ignored, you have to fix vertex weights by hand.
3. You have spent a long time to fix vertex weights, but you are still not satisfied with the result.
Voxel heat diffuse skinning algorithm can overcome the shortcoming, it converts the non-seamless character into a solid statue, heat diffuses in the solid statue, so we can get the most natural vertex weights.
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