NT Entertainment - HammUEr for Unreal Engine 4
HammUEr 4.20 with materials
HammUEr(目前仅限于Windows)是一个虚幻引擎插件,可让您使用Valve的Hammer地图编辑器(VMF),Doom3的DoomEdit(MAP / PROC)或idTech2-3(Quake 1-3和其他使用引擎的游戏不同程度的成功和不完美的进口保证)的工具,如GTKRadiant,JackHammer或Trenchbroom(MAP)。只需点击几下鼠标,您就可以将它们导入到您的虚幻引擎项目中,作为您想要的方式放置在场景中的网格集合。想改变一些东西?在您最喜欢的工具中进行编辑,然后保存,重新导入,然后完成。
Combine the best of both worlds when working on your 3D game!
The ease of BSP level construction with tried and tested tools can now be married to the power, speed and high performance of the Unreal Engine.
HammUEr (currently Windows only) is a plugin that lets you build your levels with Valve's Hammer map editor (VMF), Doom3's DoomEdit (MAP/PROC) or an idTech2-3(Quake 1-3 and assorted other games that use the engine with varying levels of success and no guarantee of perfect imports)-based tool like GTKRadiant, JackHammer or Trenchbroom (MAP). With just a few simple clicks, you can have them imported into your Unreal Engine project as a collection of meshes placed in your scene the way you want, where you want. Want to change something? Make your edits in your favourite tool, then save, re-import, and you're done.
During the importing process you can assign materials already in your project to the original material names, or if you have the source images - (TGA/BMP/PNG/JPG)/VTF&VMT/SHADER(Q3)/MTR(D3)/WAD(Quake1 & Halflife)/WAL(Quake 2) - you can import them into UE as material instances based on a template material of your choice, and let HammUEr automatically find and assign the right ones. Don't want certain materials to show? Mark them no-draw and HammUEr will automatically not build sides for them!
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