UnrealEngine4 - MMO Starter Kit 1.4
虚幻引擎MMO入门套件,一个MMO游戏盒子,可以允许任何人创建他们自己的游戏,并制作次世代效果的游戏。
I would like to present the project that I've been working on for quite some time already - MMO Starter Kit. I have been carrying the idea of an MMO kit for more than a year now, and have tried different engines and approaches, but only when I saw Unreal 4 this became a serious project for me. I believe that Unreal Blueprint system can truly allow anyone to create their own MMO game, and with the engine's next-gen graphics that game can turn out to be truly fantastic.
Anyways, let me sum up the features that are already present in the MMO kit:
All source code included
Fully in Blueprints. I'm an experienced programmer but Blueprints have totally won me over. The only subsystem that I had to code was the connection to the socket chat server and I made it into a plugin so it's still being accessed from Blueprints.
Persistent storage of data in a mySQL database. Character position and stats are saved when the character logs off and restored when it enters world again.
No third-party solution (such as Photon or RakNet) required - so no monthly fees and you are free to host your server anywhere you want. I'm hosting the demo server on Softlayer and will provide detailed instructions on how to set up a server for those who are new to dedicated servers in general.
Registration, login and character creation.
Authoritative server
Launcher/autoupdater that can update the game and itself (separate application, in C#). Because you don't want to make your users download the full game over again after each minor update
Combat and targeting
Roaming NPCs that fight back and chase after the player if attacked
Inventory and loot, droppable items
Equipment
Quests
Player and NPC respawn
Combat log
Classic MMO controls (think World of Warcraft)
Global, private and party chat
UMG user interface
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