KnaldTech Lys v1.0.0 Final Beta iND
Lys是一个超快速的GPU渲染解决方案,设置HDR基于图像的照明的全景,球体或2D立方体贴图跨源纹理产生物体的照明和反射。
使用Lys转换,操作和调整实时的源图像的能力,产生光晕,光照和镜面效果,使用GGX,高斯镜面,全自动BRDF,MIP映射用户配置不同的反射强度或粗糙度,Lys可以帮助给确保你的项目的HDR照明流程是最好的。
Lys is an ultra-fast GPU powered solution that sets the standard for generating Radiance, Irradiance and Specular textures from panoramic, Sphere or 2d cube map cross source textures for use with HDR Image Based Lighting.
With the ability to convert, manipulate and tweak your source images in real-time, generate Radiance, Irradiance and Specular textures on the fly and choose between Cosine weighted, GGX and Gaussian specular terms with fully automated BRDF convolved MIP maps with user configurable varying Specular Power or Roughness, Lys can help give you the tools and functionality that you need to ensure that your project’s HDR Image based lighting pipeline is the best that it can be.
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