TopoGun2 win mac linux
Topogun v2.0.13647 WinMacLinux - XFORCE
TopoGun 3
TopoGun 3 Beta 26813 Win x64
Topogun 3 beta 26813.2
TopoGun 3 RC1 Build2729
Topogun 3 Build 27840 Win x64
Pixelmachine TopoGun v3.0 Build 27840 macOS x64 BONDYE
Pixelmachine TopoGun v3.0 Build 27840 Windows x64 BONDYE
Topogun是一个独立的表面置换,和映射烘焙程序。Topogun的表面重建功能将帮助您修改和/或重新创建数字三维模型。贴图烘焙功能,将帮助您从高分辨率的3D模型烘焙各类纹理贴图,然后让你把它们应用到新创建的优化的网格上。这些纹理贴图包含的信息,将有助于你恢复原来的高分辨率网格的外观和功能。
TopoGun is a stand-alone resurfacing, and maps baking application. The resurfacing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models. The maps baking functions, will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.
In today's 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today's 3D models are created from real world scanned models, or they are digital sculptures, created using brush based 3D sculpting applications.
In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated, or further detailed.
A lot of artists nowadays create their concepts as 3D models, using brush based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models.
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